AI Insights · Timothy · April 2025
Top 5 Boxing Games Performance in Poland Q1 2025
Explore the performance trends of the top boxing games on a unified platform in Poland during Q1 2025, including downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on a unified platform in Poland showcased varied performance trends. This data, sourced from Sensor Tower, reveals insights into downloads, revenue, and active user dynamics.
I, The One - Fighting Games from Azur Interactive Games Limited experienced a fluctuating revenue pattern, peaking at $22 in the last week of February. Weekly downloads showed a similar variability, with numbers reaching a high of approximately 2.9K in mid-February. The active user base remained fairly stable, hovering around 9K to 10K throughout the quarter.
Real Boxing 2 by Vivid Games S.A. maintained consistent revenue, peaking at $398 in mid-January. Downloads started strong with 4.9K in the last week of December but tapered off to 944 by the end of the quarter. Active users followed a downward trend, starting at 7.6K and decreasing to 2.5K.
Arm Wrestling Master from GOODROID, Inc. showed no revenue activity but maintained a steady download rate, peaking at 1.5K in mid-March. Active users fluctuated slightly, with a peak of approximately 10.8K in early February.
Boss Fight. by BoomBit, Inc. showed minimal revenue, peaking at $17 in early February. Downloads increased significantly to over 2.1K in late February before declining. Active users steadily rose, reaching over 20K by the end of March.
Block Fighter: Boxing Battle by KAYAC Inc. had no revenue but maintained a consistent download rate, peaking at 948 in early February. Active users remained stable, averaging around 10K.
For more detailed insights and data, visit Sensor Tower.